Files: Local File Areas - Quake Engines and Maps

FilenameSizeDescription
37_hcm1.zip16M37th Relic Retrieval by Mazu. First attempt at
making AD map, second quake map overall. Very
long map with nonlinear progression style and
high monster/secret count. Base themed. This
map requires Arcane Dimensions and a source
port with increased limits and BSP2 support.
5rivers.zip10MThe Five Rivers Land by JPL. Mini campaign in
DOOM 3 hell-style with 3 small to medium sized
dark and scary maps. D3 textures and ambient
sounds. Requires Quoth.
QuakeSpasm-0.93.2-osx-SDL2.zip3MQuakeSpasm 0.93.2 Mac OSX (SDL2 version)
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
QuakeSpasm-0.93.2-osx.zip3MQuakeSpasm 0.93.2 Mac OSX universal app
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
ac.zip1MAdamantine Cruelty by Vondur. A large
brick/metal map with a start map and a cool
secret. High quality brushwork and great
gameplay! Your commanders ordered you to find
the lost observation post in the dark tunnels
of the Shub-Niggurath realm and report back
its coordinates in time and space. Go ahead.
actaltrz.zip1MEscape from Actaltraz by Tyrann. A
medium sized base map with an escape
from prison theme.
ad_beep1m1.zip12MDeep Research by Comrade Beep. Small base
map using Speedbase textures. Comes with a
new skybox and a custom music track. Note:
This map requires Arcane Dimensions 1.70
and a source port with increased limits.
ad_v1_70final.zip220MArcane Dimentions 1.70Final. With the final
map Forgotten Sepulcher finished after a long
year of development, Arcane Dimensions is now
a complete project. All the map hub portals
are full of places to explore and the only
thing left to do, is create one final
downloadable zip file!
ad_v1_70patch1.zip26MArcane Dimentions 1.70 patch 1. Unzip this
patch into your ad directory overwritting
existing files to update your Arcane
Dimentions 1.70Final to patch 1.
aggressr.zip246KAggressor by Tyrann. This is a Death Match map
(no bots). Brutal vertical action is the order
of the day here. A medium sized base map that
plays well with anywhere from 2-8 players, the
more the bloodier.
aopfm_v2.zip16MAbyss Of Pandemonium by Impel Productions.
This is the previously commercial missionpack
(aka impel) and has been bugfixed and improved
to be freely released in 2008. 2 single player
episodes (11 maps) in decent to nice quality.
bbelief.zip6MBeyond Belief by Matthias Worch. E1-style SP
episode that features 8 small to medium-sized
levels as well as a new start map - all of
which also support co-op mode and DM - a few
new textures, and a modified Chthon boss.
bbelief2008.zip2MA Past and Future Secret by Matthias Worch.
Medium-sized medieval stronghold surrounded by
rocks and lava. A classic-style level in the
spirit of Beyond Belief. The map source is
included. This map requires Beyond Belief
available in bbelief.zip
bbelief6_fix.zip844KA Fix for Beyond Belief. There is a glitch in
the sixth map that prevents the player from
escaping a spike trap in modern engine ports.
bindingtower2.zip8MBinding Tower by Albert van Zyl. Ominous
silence surrounds a forgotten tower in a
forest glade. Death Squads quietly patrol its
surroundings, ready to unleash hell upon any
visitor. You have just arrived in yet another
distant world ravaged by Quake.
copper.zip2MCopper Quake, a single-player refinement mod
for id software's QUAKE by Matthew "Lunaran"
Breit. A "Vanilla+" gameplay mod that
introduces subtle tweaks to some of the game's
core mechanics in order to make for a smoother
experience. It is compatible with the original
maps and most standard (id1-based) custom
levels. The mod is accompanied by a seperate
custom episode: Underdark Overbright, udob.zip
digs04.zip3MThe Parallel Worlds by Digs. A huge and highly
detailed base map with a unique twist - it is
actually three levels in one, to be played in
succession. Each exit leads to a different
version of the same map with modified
layouts/routes and monster placement.
dm4jam.zip64MDM4 Jam. Single player Quake map pack
inspired by the original dm4 map "The
Bad Place" by American McGee. DM4 jam - a
community project at Func_Msgboard. The
pack features 22 maps (including a start
hub) recreating or reinterpreting the
theme and style of the original DM4- The
Bad Place. Three short demos and the map
sources are included.
dm4jam_dlc_patch.zip26MDM4 Jam DLC Update. DLC/Update for the DM4
Jam with improved versions of several maps
and three previously unreleased levels. The
start map has been updated with additional
exits. Some custom skyboxes and the map
sources are included.
dopa.zip6MEpisode 5: Dimension of the Past (called
"DOPA" for short) is an add-on episode for
Quake developed by MachineGames, to
commemorate the game's 20th anniversary.
event.zip3MEvent Horizon By JPL [Jean-Philippe LAMBERT]
The action take place in Event Horizon Moon
base research laboratory. This laboratory
studies inter-dimensional travel using black
holes (he he... it sounds like Doom3 start..)
And some month ago, something terrible
happened: Quake Hell's forces unfortunately
invaded the base... Now you are the only one
able to save Earth... So let's go!
Let the massacre begin.....
fallen1c.zip4MFallen from Grace (the castle) by Simon
"sock" OCallaghan. Small medieval map, set
in a courtyard and surrounding buildings.
An expanded version of Sock's map from Retro
Jam 1, featuring bug fixes, a skill selection
section, additional areas and gameplay, and
more secrets than the original version of
the map.
februus.zip1MFebruus Depth by czg. A series of catacombs,
leading ever deeper and deeper into the
abyss; where few people go, and fewer still
return from. Go! Seek adventure!
fitzquake085.zip244KFitzquake version 0.85 for Windows.
Fitzquake is a modified glquake based on the
source code released by id Software. My
primary focus is fixing a lot of the rendering
bugs which made glquake inferior to the
software renderer. My secondary focus is
adding conveniences for mappers and general
users. I am also slowly adding support for new
modding or mapping features such as skyboxes,
fog, and colored light. While I have made
extensive changes to the code, I pretty much
use the same OpenGL features that the original
glquake uses. Therefore, if you can run
glquake, you can probably run Fitzquake.
fitzquake085src.zip494KFitzquake version 0.85 Sorce Code.
Fitzquake is a modified glquake based on the
source code released by id Software. My
primary focus is fixing a lot of the rendering
bugs which made glquake inferior to the
software renderer. My secondary focus is
adding conveniences for mappers and general
users. I am also slowly adding support for new
modding or mapping features such as skyboxes,
fog, and colored light. While I have made
extensive changes to the code, I pretty much
use the same OpenGL features that the original
glquake uses. Therefore, if you can run
glquake, you can probably run Fitzquake.
gmsp3.zip2MDay of the Lords by Howard "GlassMan" Shaw.
The all-conquering forces of Quake have
overrun the ancient castle of Arkiam, and
secreted the four runes of Maakeckkehhhs
(CVondur) in its towers. Your mission is to
recover the runes and clear out the castle by
whatever means necessary. Make this the final
..Day of the Lords.. A version compiled for
supporting transparent water is available in
gmsp3tw.zip.
gmsp3tw.zip2MDay of the Lords by Howard "GlassMan" Shaw.
This is the transparent water version.
guncotton.zip2MGuncotton by Shaun [Kona] Ross. Guncotton is
an industrial/base styled two map pack (and
start map). Architecturally very detailed, the
maps are woven in modified Q2 Waste textures
(MXoxide) and Than's Industrial set. Both
levels are small but pack a punch with
modified Grunts and Enforcers among the other
Quake monsters. Enforcers have improved
firepower, and Grunts now lay out the
punishment with a strong arsenal of different
weapons and new skins, also used in Nihilore.
Awesome maps and pretty cool monster
modifications!
honey.zip20MHoney by czg. Two cleverly designed maps
with massive scale and thick atmosphere,
using an expanded cistern texture set.
Standard Quake gameplay with several
enhancements and surprises. Includes a
start/outro map and a bonus credits map.
QC and map sources are included.
hulk256.zip550KData Download by ijed. A map built with no
more than 256 brushes. Your mission is to
download some data, but there are a couple
of enemies who try to prevent that. Fast and
frantic non-stop action. Note: This map
requires Quoth.
ion01.zip2MDer Wanderer über dem Säuremeer (The hiker
over the sea of acid) by ionous. Small and
tight vertical runic level. The map source
is included. Note: This map requires an
engine port with increased limits.
ion02.zip2MLuna in Silver Shards by ionous. Small Hexen2
textured 100 brush map. Comes with a custom
skybox. Note: This map requires Quoth.
menk.zip3MMenkalinan by Andrew 'PuLSaR' Sayenko. This is
a large scaled Quake map dressed in incredible
Sock's egyptian textures set. Ammo is balanced
for the most efficient use, don't waste it for
nothing. Better waste it on monsters, they are
everywhere and they are evil ;) And don't
forget about grenades when your ammo is low.
There's a lot of lava in this map, so I
suggest you to bind noclip somewhere close to
your movement keys, it may be useful. Also
there's a secret exit from the map... you can
find it if you want. And always remember:
traps and ambushes are everywhere...
mfxsp17.zip6MMainframe Mayhem by mfx. Large mountain base.
It comes with a custom skybox and a couple of
additional props. The map source is included.
Note: This map requires Quoth and an engine
port with increased limits.
ne_ruins.zip46MThe Altar of Storms by Necros. Large ancient
temple ruins hidden deep beneath a snowy
mountain valley. The theme of the map is
inspired by the Ayleid ruins from TES4:
Oblivion. The map has all new textures, many
modified or new monsters from Hexen 2
including a fearsome boss demon, and a custom
quad-barrel shotgun.
necrobrood.zip3MNecrobrood by Shaun [Kona] Ross. Necrobrood is
a three map pack with new monsters, textures
and skins. The theme follows on from
Permutations of the Rotten with a very dark
and morbid metal style using grotty brownish
modified ID textures. A traditional Quake
style but with a unique hand. A number of much
stronger opponents with upgrades and improved
AI to the Grunts, Enforcers, Ogres, Hell
Knights and Shambler.
nihilore.zip2MNihilore: The Mechanical Empire by Shaun
[Kona] Ross. Nihilore is a dark industrial
two-map nightmare using a strong mix of custom
textures. This Mechanical Empire is brought to
life with rusting metal beams and buttresses
holding together a brown brick city. Your
enemy empire is strictly human themed, with
dogs backed with improved Enforcer AI and four
kinds of Human Grunts - all with new skins.
offbase.zip4MOff Base by Greenwood. This my first
standalone release, after participating in
several jams and speedmap packs. It's a good
ol' classic Base map, with some nifty
mechanics tossed in that I hope that you
enjoy it. It's a medium sized idbase map.
oum.zip10MOperation: Urth Majik. SP episode with five
medium to large IKBase/Quake2/Egyptian-themed,
professionally constructed maps, some new
monsters/weapons and progs including cutscenes
by FatController, Tyrann, Tronyn, and Apollo.
pk111nwn.zip12MPainKeep v1.1 (c)1996,1997 Team Evolve.
PainKeep is a DeathMatch-only "mission-pack"
designed for use with registered Quake.
PainKeep not only offers brand new weapons
(with new pickup and view models), but also a
new rich environment with tons of new sounds,
new special effects, great new features, and
lots of surprises.  Every modification
included is original.  This is in no way a
compilation of various "weekend mods" from the
net.  Literally hundreds of hours were spent
perfecting every aspect of PainKeep. PainKeep
was designed as an addition to the Quake
setting.  Evolve was committed to building an
extension to Quake that would meet or exceed
the high quality standards that many
commercial development groups hold themselves.
We tested our ideas thoroughly and tried not
to put anything in "just because".  Our
extensions were made to be easy and fun to
use.  We probably threw out as much as we
kept. Just to emphasize, PainKeep was designed
for multi-player games only.  The weapons and
objects will behave differently in single
player games (and the really cool stuff only
happens in DeathMatch!)
quakedemo.tgz8MQuake shareware demo data. You can use this
pak0.pak with QuakeSpasm, or any quake engine
to play the shareware version of Quake.
quakespasm-0.93.2.tgz8MQuakeSpasm 0.93.2 Source
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
quakespasm-0.93.2_amd64.tar.gz723KQuakeSpasm 0.93.2 Linux/64
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
quakespasm-0.93.2_linux.tar.gz610KQuakeSpasm 0.93.2 Linux/32
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
quakespasm-0.93.2_win64.zip1MQuakeSpasm 0.93.2 Windows/64
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
quakespasm-0.93.2_windows.zip1MQuakeSpasm 0.93.2 Windows
QuakeSpasm is a modern, cross platform Quake
1 engine based on FitzQuake. It includes
support for 64 bit CPUs and custom music
playback, a new sound driver, some graphical
niceities, and numerous bug-fixes and other
improvements. Quakespasm utilizes either the
SDL or SDL2 frameworks, so choose which one
works best for you.
quoth2pt2full.zip52MQuoth 2.2 for Quake. Quoth is a mod for Quake
adding new monsters, items, entities and
resources for single-player and coop custom
maps. This is a must have quake mod.
rapture.zip7MRapture by Tronyn and [Kona]. Rapture is a
Quake episode by Tronyn and [Kona]. This
medieval-Norse pack is made up of four large
monster-filled maps and three additional
smaller maps. You travel through the four
regions controlled by the elemental leaders of
water, fire, earth and wind. We have created a
gloomy, dismal world of medieval castles and
underground fortresses using Daikatana and
Hexen2 textures. Custom monsters and bosses
are included in this tough episode. Nine-map
SP episode with Daikatana E3 and Hexen II
textures, and monsters from Nehahra, Scourge
of Armagon and Coven of Ebony.
red777.zip1MRed 777 by Kell. A large interconnected red
Knave-style castle with excellent construction
and an insane number of secrets. Note: This map
requires Quoth.
ritualsp.zip1MDark Ritual (single player version) by
Tyrann & negke. Medium-sized nightly
industrial base where a dark ritual is
being performed; the single player version
of ritual, though slightly expanded. The
GPL map source is included.
sleepgate.zip3MEnter Sleepgate by SgtStabStabs. A medium
sized base map. This map requires Quoth.
smej_1.13.zip152MMenetettyjen Valtakunta (Realm of the Lost)
A Finnish mappers episode jam based on the
Copper mod (included) with nine medium to
large maps in varying themes, including a
start hub and a secret level. It also
features a few new sounds and music tracks
by Immorpher. Note: These maps require a
source port with increased limits.
soe_full.zip23MSoul of Evil by Dustin "Tronyn" Geeraert.
Soul Of Evil is a primarily single-player
Quake game, although it also supports
deathmatch, cooperative, arena mode (a
new type of gameplay), as well as
botmatches. Two excellent Wizard-style SP
episodes with modified and new monsters,
many custom textures and seven additional
deathmatch maps.
travail.zip39MLarge-scale Quake mission with 15 SP levels
(including a start map and two secret maps),
custom textures, a few new monsters and
items, as well as some additional deathmatch
maps. Don't miss this one!
travail_skins.zip9MSome High-Res skins for travail.
travail_soundtrack.zip87MThe Travail soundtrack by distrans.
udob.zip20MUnderdark Overbright by Lunaran & Scampie. An
episode with seven medium-sized levels plus
remixed/remake versions of the original start
and end maps. Mostly Wizard/Medieval/Runic
style textures; the map sources are included.
The episode accompanies the release of the
Copper mod and serves as a showcase for the
changes. Note: These maps require Copper Quake
and a source port with increased limits (as
well as support for alpha textures).
warpspasm.zip40MWarp Spasm by ijed. Probably the most evil and
hostile atmosphere a Quake release ever had.
This episode is built upon Quoth code and
monsters. It comes with "dark ambient" music
which adds to the feeling. The levels are
huge, and the number of monsters in each one
is extreme. An essential release, but clearly
not for everyone. NOTE: This episode requires
Quoth and an engine port with raised limits. A
modified version of GLQuake is included.